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Flight Simulator Reviews
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Flight Simulators
Before I got my wings I wondered whether using an inexpensive PC-based flight
simulator (i.e., Microsoft's) could be useful for learning to fly. I read conflicting
reports ranging from "simulators are just games" to accounts of people who saved
considerable time and money by using sims. I eventually came to the conclusion
that a PC sim is useful for learning concepts and procedures, but not so much for
actual aircraft control skills.
When I was a presolo student, I started playing with Microsoft Flight Simulator
version 5 (MSFS 5). I found it useless for what I was trying to learn, mainly landing,
for two big reasons. I had only the keyboard, mouse, and joystick for controls, none
of which are in the real plane. (MSFS has nice scenery and sound, but no software-only
sim can reproduce the feeling of the air flowing around the plane or the sensation of
rising, falling, turning, acceleration, or G forces.) I found it too hard to land in MSFS; I
couldn't judge my height above the ground and either flew (crashed) right into the
runway, or pulled back too soon and slammed down hard. I bought a control yoke,
which only made the crashes a little more realistic. I decided my repeated
crashing was too much negative reinforcement, as a shrink would say, and gave up
on FS.
A few months later, I was getting frustrated trying to do instrument approaches
and realized my main problem was understanding the procedures, not flying the
plane. I thought a sim might help, since I could work on the procedures at home,
then practice them in the air. I looked at ads for several "serious" IFR sims in the
$500 price range, and figured that if I could really save a few hours of training time,
the software would pay for itself. Most of these sims include all the U.S. IFR airports,
so I would be able to practice the same approaches I do for real. I found a package
designed for the beginning IFR pilot, with built-in lessons and CFII. It also had a
money-back guarantee, so I decided to order it. It was out of stock.
I hadn't thought of MSFS for IFR training since
most of the emphasis seems to be on flying around detailed scenery. I realized
that the Cessna 182 had all the IFR equipment I needed, so it must have some
use. If I could find an airport in MSFS for which I had plates, I could
practice approaches with it. By then MSFS 6 had been released, and one of the
new features was built-in lessons. I thought I'd give it a shot while waiting for the
other sim to become available.
I played around with the basics of MSFS at first. After a couple of hours I was
able to do something I never could before- land the plane safely. I found the sim
to be fairly realistic, after 150 hours of flying real planes.
MSFS includes challenges, which are predefined situations with a task to be
completed. I tried one called "Basic IFR Cessna", and found it lacking. The task was
to do an ILS approach, but the pamphlet Microsoft calls a pilot's handbook doesn't
have a plate for the airport in that challenge. How was I supposed to do the approach
without knowing the procedures? This one was anything but basic.
We do most of our practice approaches in Lakeland. Since Sun 'n Fun is held
there, I thought somebody might have created MSFS scenery for it. I started at
Microsoft's web site and followed links to scenery pages. Eventually, I struck gold.
I found a Tampa-area scenery set that covered a huge area, over sixty miles on each
side. It not only included Lakeland, but many other familiar airports in the area. Some
of them are small airports for which I wouldn't have expected to find scenery. (My
home airport is in the middle of the scenery area but for some reason isn't included.
It gets no respect from GPS makers, either.) I tried the scenery and was impressed
with it. It was cool to fly into airports I've really been to; the experience was pretty
realistic.
After a while I turned off the display except for the panel and tried a VOR
approach into Lakeland, the same approach I had done for real a few days earlier. I flew around
enough so I didn't know where I was, then set the instruments for the approach,
tracked the VOR to the airport, and followed my approach plate. It went OK, considering that
I didn't have anyone to coach me through it. My altitude and heading
control was not very good, but I got through the procedures in an almost acceptable
manner. When I got to the point where my CFII would have me remove the hood if
we were going to land, I turned the display back on. I had strayed too far from the
airport to be able to see it yet, so I followed the VOR until I got close, then finished
the approach and landing visually.
A big advantage of the sim is the ability to pause the action. Another is the video feature;
I watched a playback of my flight (which includes the panel) to see all the mistakes I made.
When the video plays, the instruments change like they did during the flight, but there's
apparently a bug there. When the ADF is displayed, it takes the place of the second VOR,
but when I play back a video of a flight that used the ADF, I get the VOR instead, so I can't
watch the ADF needle move.
Next I started playing with the weather instead of turning off the cockpit view. I set a broken
ceiling at 500 feet, not too far above the ILS minimum, with the tops at 4000, so the whole
approach would be in IMC. I broke out of the clouds, and the runway was close to where it
should have been. MSFS lets you set a deviation range for the cloud base, say 500 feet plus
or minus 200 feet, so you won't know if the approach can be completed legally until you
fly it. (That will be useful eventually; so far in every approach I've done, I knew at the start
whether it would end with a landing or missed approach.) Soon I'll gradually start
adding more things like wind.
I'm sure the expensive sims have features this one lacks, but I'm not sure how I could
justify spending ten times as much. For what I want to do with it, MSFS is hard to beat.
If it saves me an hour of instruction, it will pay for itself. In some ways it does a lot more
than its pricier cousins. The scenery is better, and there's a world of it free for the downloading.
It doesn't provide all the U.S. IFR airports like the other sims, but I've already found the ones
I need most, and it looks like just about any airport I'd want could be found somewhere in
cyberspace.
Some uses for an inexpensive sim:
- For novices: learning how the primary instruments work, flying terminology, and basic
concepts. The MSFS documentation and books written about it do a better job of explaining
flight than the real pilot textbooks do. (Are you listening, Jeppesen?)
- For student pilots: VOR navigation, cross country flight, wind correction, controlled airport
procedures. Practice your cross countries before doing them, if you can find scenery for the airports.
- For instrument students: VOR and NDB navigation, approaches, partial panel, IMC.
- For commercial and CFI students: advanced maneuvers, complex aircraft and systems.
- For all pilots: transitioning to different planes, aerobatics, flying to unfamiliar airports,
emergency situations (instrument failures, icing, low fuel, etc.).
- For those who want to keep their licenses: landing on aircraft carriers or buildings, flying
under bridges, flying too close to buildings or terrain, doing aerobatics in airliners, etc.
August 2003 Update: Since the above review was written, Microsoft has dramatically improved
its flight simulators. They've added features such as interactive Air Traffic Control and other traffic.
FS2002 had two versions, which are being phased out. FS2004 was recently released.
(All links below open in a new window.)
The latest sims from Amazon.com (Windows 98 or later required)
Flight simulator books
Flight Simulator Info on the Internet
Note: The next two links require you to have a newsgroup reader
configured; they are not websites.
Copyright ©1996-2004. All rights reserved. (10/26/04)
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